# OLED Display 0.96" I2C IIC White

- Page: https://sigmanortec.ro/en/oled-display-096-i2c-iic-white
- Price: 18.73 RON
- Availability: In stock; 1-2 zile
- Reference: 9035 · EAN: 5943663365398
- Category: Mechatronics and IoT > Sensors and Modules > Display and LCD > OLED Displays
- Package (shipping data): 0.007 kg
- Updated: 2026-09-14
- Shop: [Sigmanortec.ro](https://sigmanortec.ro/en/llms.txt)
- Prices: RON, VAT included; prices and stock as of 2026-10-22 02:22 (Europe/Bucharest)

## Description

Compact 0.96 inch OLED display with white pixels, ideal for Arduino projects and similar boards where space and power consumption matter. It offers 128x64 resolution for clear display, I2C IIC interface with minimum pin count, viewing angle over 160 degrees and operation at 3-5V without backlight for high efficiency.
OLED display 0.96 inch Blue color, compatible with Arduino and other development boards. Ideal for small projects thanks to the I2C and IIC communication interface.
This display does not require backlighting (this is given by the pixels).
Specifications:
High resolution: 128X64
Visual angle: >160 °
Ultra low consumption: 0.08W
Supply voltage: DC 3V-5V
Operating temperature: -30 ~70 degree
Dimensions mm: 29 x 27.5 x 4.3
Active display dimensions mm: 26.5 x 14.8
Support: IIC, I2C
Compatible at the I/O level directly with 3.3V and 5V microcontrollers (compatible directly, without converters)
Chip: SSD1306
Pixel color: White
IIC communication occupies a minimum number of pins.
Description of pins:
GND: Ground
VCC: 3.3V or 5V
SCL: IIC clock line
SDA: IIC data line
Instructions:
Login:
GND --------> GND
VCC --------> 3.3V
SCL --------> A5
SDA --------> A4
Delete all the libraries that could conflict with the display and install the Adafruit_GFX and Adafruit_SSD1306 libraries ( Tools --> Manage Libraries --> Search )
Test code:
\#it includes // Includes core graphics library for the display
\#it includes // Include Adafruit_SSD1306 library to drive the display
Adafruit_SSD1306 display(128, 64); // Create display
\#it includes // Add a custom font
\#it includes // Add a custom font
int Variable1; // Create a variable to have something dynamic to show on the display
void setup() // Start of setup
{
delay(100); // This delay is needed to let the display initialize
display.begin(SSD1306_SWITCHCAPVCC, 0x3C); // Initialize the display with the I2C address of 0x3C
display.clearDisplay(); // Clear the buffer
display.setTextColor(WHITE); // Set color of the text
display.setRotation(0); // Set orientation. Goes from 0, 1, 2 or 3
display.setTextWrap(false); // By default, long lines of text are set to automatically ΓÇ£wrapΓÇ¥ back to the leftmost column.
// To override this behavior (so text will run off the right side of the display - useful for
// scrolling marquee effects), use setTextWrap(false). The normal wrapping behavior is restored
// with setTextWrap(true).
display.dim(0); //Set brightness (0 is maximum and 1 is a little dim)
} // End of setup
void loop() // Start of loop
{
Variables1++; // Increase variable by 1
if(Variable1 > 150) // If Variable1 is greater than 150
{
Variable1 = 0; // Set Variable1 to 0
}
// Convert Variable1 into a string, so we can change the text alignment to the right:
// It can also be used to add or remove decimal numbers.
char string [10] ; // Create a character array of 10 characters
// Convert float to a string:
dtostrf(Variable1, 3, 0, string); // ( , , , )
display.clearDisplay(); // Clear the display so we can refresh
display.setFont(&FreeMono9pt7b); // Set a custom font
display.setTextSize(0); // Set text size. We are using a custom font so you should always use the text size of 0
// Print text:
display.setCursor(0, 10); // (x, y)
display.println("Hello"); // Text or value to print
// Draw triangle:
display.drawTriangle(40,40, 50,20, 60,40, WHITE); // Draw triangle. X, Y coordinates for three corner points defining the triangle, followed by a color
// Draw filled triangle:
display.fillTriangle(0.63, 15.45, 30.63, WHITE); // Draw filled triangle. X, Y coordinates for three corner points defining the triangle, followed by a color
// Draw line:
display.drawLine(40, 63, 70, 63, WHITE); // Draw line (x0,y0,x1,y1,color)
// Draw circles:
display.drawCircle(47, 36, 20, WHITE); // Draw circle (x,y,radius,color). X and Y are the coordinates for the center point
// Draw a filled circle:
display.fillCircle(12, 27, 10, WHITE); // Draw filled circle (x,y,radius,color). X and Y are the coordinates for the center point
// Draw rounded rectangle and fill:
display.fillRoundRect(58, 0, 18, 18, 5, WHITE); // Draw filled rounded rectangle (x,y,width,height,color)
// It draws from the location to down-right
// Draw rectangle:
display.drawRect(79, 0, 49, 27, WHITE); // Draw rectangle (x,y,width,height,color)
// It draws from the location to down-right
display.setFont(&FreeMonoBold12pt7b); // Set a custom font
// Print variable with left alignment:
display.setCursor(83, 20); // (x, y)
display.println(Variable1); // Text or value to print
// Draw rounded rectangle:
display.drawRoundRect(79, 37, 49, 27, 8, WHITE); // Draw rounded rectangle (x,y,width,height,radius,color)
// It draws from the location to down-right
// Print variable with right alignment:
display.setCursor(83, 57); // (x, y)
display.println(string); // Text or value to print
display.display(); // Print everything we set previously
} // End of loop
